Adobe Dimension CC can now render images in the cloud

Adobe today announced the latest release of Dimension, the company’s 2D and 3D compositing tool and one of the newest members of its Creative Cloud suite. The two highlights of the new release are cloud rendering, which is now in beta, and the ability to import substance materials from Allegorithmic’s Substance Designer.

Cloud Rendering in Dimension is the feature with the widest implications for both the way Adobe thinks about the cloud and its longterm business. Users can use this new feature to offload the rendering process from their own machine and send it to the cloud. Generating 3D content takes a lot of compute power, after all, especially when you get to the point where you want to create a high-res final product. While most modern laptops and desktops have enough horsepower to render these images, it’ll take a lot of resources and may tie up your computer for a while (and get your fans spinning).

To do this, Adobe needs to pay for the cloud resources, though, and that’s not cheap. So to use this feature, all Creative Cloud users will get 15 free rendering credits. Each render will cost between one to three credits, depending on the quality of the image.For now, those 15 credits is all you’ll get, though. There’s no way to buy more credits during the beta and while Adobe says that it wants to continue giving users free renders after the beta period is over, the company isn’t saying how many credits subscribers will get or sharing its pricing structure for buying credits yet.

During the beta, image sizes are limited to 2000×2000 and Adobe will also denoise the image for free.

It’s easy to see how Adobe could take this technology and apply it to other compute-heavy processes like video renders.

The addition of Allegorithmic support doesn’t come as a surprise. After all, Adobe acquired the company, which builds tools for creating textures and materials for game creators, visual effects artists and designers, in January. Dimension now supports Substance’s native file format and because these materials are based on parameters, it’s easy to adapt them to the specific scene they are in ….Read More

The article was written by Frederic Lardinois (@fredericl) and posted on TechCrunch

Adobe Dimension now lets you offload 3D rendering from your Mac to the cloud

Alongside significant updates to Creative Cloud video and audio applications, Adobe today announced its April 2019 release of Dimension, a tool built for designers creating 3D scenes and objects. Today’s new features expand Dimension’s capabilities with tools that help you create higher quality images in less time.

Headlining Dimension’s update is Cloud Rendering, a new beta service that will speed up the workflows of pro users while allowing hobbyists and those with older and less performant hardware to work efficiently. Cloud Rendering sends your completed 3D scenes to Adobe’s servers for rendering rather than taxing the resources of your own Mac. The results of your render are streamed back in real-time so you can monitor its progress and download the final image.

During the service’s beta period, Creative Cloud users will get 15 free render credits per month. Each render requires 1-3 credits to complete based on the quality settings you choose. Paywalling Cloud Rendering might put the service out of reach of the users who could benefit from it the most, but the process is computationally intensive and may not be feasible to offer for free. Adobe hasn’t announced final pricing or availability beyond the beta period.

Starting today, Dimension users can also import materials to their scenes in the .SBSAR format created with Substance Designer. Along with support for higher resolution placed graphics, 3D scenes should look more realistic. Graphics and colors can now be saved to your Creative Cloud Libraries. Images saved in Libraries are cloud-linked and will automatically update in Dimension when edited… Read More

This article was written by Michael Steeber (@MichaelSteeber) and posted on 9to5Mac